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D1/N1
Jul 15, 2012 5:18:27 GMT -5
Post by madrocker on Jul 15, 2012 5:18:27 GMT -5
I am not cool with targeting Rokk. The whole point of trying to make Darq kill Rokk was for him to get RTed doing it. If Rokk gets doc'd then the absence of a kill will leave Darq's "I didn't target him" as very suspicious and distracting.
I am cool with not taking the kill, though. I just absolutely do not want to be caught targeting Rokk N1.
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D1/N1
Jul 15, 2012 7:21:48 GMT -5
Post by Western Lantern on Jul 15, 2012 7:21:48 GMT -5
We're not killing Rokk. You getting tracked targetting him doesn't hurt you.
But if you still don't like it, we can change it to CMD Darq into me (since he expects that proving his power to someone will clear him tomorrow, and his original target wont clear him, since they'll never be targeted). And CMD Malakim into Grinner.
Or do you guys want to fish with 2 CMDs onto 2 town targets to see of we find another NK? The significance of that being that we can then kill 2 people every night via CMD.
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D1/N1
Jul 15, 2012 7:34:31 GMT -5
Post by Western Lantern on Jul 15, 2012 7:34:31 GMT -5
The beauty of making Rokk & Darq target each other is that we basically RB them onto one another, by nullifying any beneficial or info gathering night action.
Quebs does a guide break up a CMD?
Also Darq may be the doubler. That's one of the powers you can prove to someone on N1 by targeting them and then asking then to vouche for you. Along with Masoning, cult recruiter, and note passer.
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D1/N1
Jul 15, 2012 7:52:39 GMT -5
Post by Quebbster on Jul 15, 2012 7:52:39 GMT -5
Quebs does a guide break up a CMD? A successful Guiding would prevent any form of misdirection, yes.
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D1/N1
Jul 15, 2012 8:14:22 GMT -5
Post by madrocker on Jul 15, 2012 8:14:22 GMT -5
The beauty of making Rokk & Darq target each other is that we basically RB them onto one another, by nullifying any beneficial or info gathering night action. Quebs does a guide break up a CMD? Also Darq may be the doubler. That's one of the powers you can prove to someone on N1 by targeting them and then asking then to vouche for you. Along with Masoning, cult recruiter, and note passer. I bet you are right about Darq being the doubler, since that is a town power. If that is the case, then it won't make a ton of sense to md him.
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D1/N1
Jul 15, 2012 13:32:48 GMT -5
Post by Grizzly Adam on Jul 15, 2012 13:32:48 GMT -5
I'm around, you guys seem to have it under control. Idk how much use having Rokk and Darq target each other actually is, I'd rather blindly do two commands and see if we find a SK. I'd say it's likely one of them would get JK'd and then we wasted both CMDs.
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D1/N1
Jul 15, 2012 14:52:34 GMT -5
Post by Madam MSU on Jul 15, 2012 14:52:34 GMT -5
for my scene - I want to be Kermit the Frog and I want to be talking to a woman about the show, and at the end they both leave together.
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D1/N1
Jul 15, 2012 14:53:11 GMT -5
Post by Madam MSU on Jul 15, 2012 14:53:11 GMT -5
And I honestly don't think we should command anyone into "us" until we know what they can do for real real, not for play play.
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D1/N1
Jul 15, 2012 14:54:42 GMT -5
Post by Madam MSU on Jul 15, 2012 14:54:42 GMT -5
Speedo: JK & Silence K-ness Silver: Doctor MSU & Use the Barney Stinson power on CharlesX. Chirocker: CMD Rokk into Darq and CMD Darq into Rokk. Zyxba RB&Kill Mbauers. MSU: Kermit the Frog talking to a woman, they leave together at the end Hellsmurf: Guide Zyxba. Adamical: MD & intention guide Mags. I am fine with these BTW, the Darq into Rokk and Rokk into DF is funny...if anyone tracks Chi, they will think he is the busdriver.
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D1/N1
Jul 15, 2012 14:55:28 GMT -5
Post by Madam MSU on Jul 15, 2012 14:55:28 GMT -5
BTW, maybe we should JK/Silence Rokk instead? Keep him quiet for the day...
I really wish we had a power cop.....
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D1/N1
Jul 15, 2012 15:00:07 GMT -5
Post by Madam MSU on Jul 15, 2012 15:00:07 GMT -5
And tonight really is a crap shoot - we know NOTHING about anyone.
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D1/N1
Jul 15, 2012 15:05:47 GMT -5
Post by Quebbster on Jul 15, 2012 15:05:47 GMT -5
And tonight really is a crap shoot - we know NOTHING about anyone. Night 1 tends to be like that.
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D1/N1
Jul 15, 2012 15:25:26 GMT -5
Post by Quebbster on Jul 15, 2012 15:25:26 GMT -5
I don't think the game will open tonight - I don't have the time nor the energy to do a writeup. I'd appreciate some help with the Kermit writeup though - if I do it myself I am afraid that it would be a bit too vague or a bit too specific.
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D1/N1
Jul 15, 2012 15:51:00 GMT -5
Post by Madam MSU on Jul 15, 2012 15:51:00 GMT -5
Sending it to you via PM on the Realms, Quebbs
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D1/N1
Jul 15, 2012 16:56:55 GMT -5
Post by Western Lantern on Jul 15, 2012 16:56:55 GMT -5
Aren't we over on time. We need to finalize these. Any other suggestions?
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